House of Rionysus DGen Studio docs
Contents Tools
  1. Overview
  2. Install
  3. First run and the config
  4. Profiles
  5. The studio
  6. The body
  7. Tools
  8. Keyboard shortcuts
  9. Scenes and presets
  10. Writing scenes
  11. VR
  12. Updates
  13. Reports
  14. Command line
  15. Troubleshooting and FAQ
  16. Licenses and credits

Tools

The tools box, Pinch picked, its settings above it

The tools box sits in the bottom left corner: View and Select, then Bone and Pin for the skeleton, then Press, Grab and Pinch for your pointer. One tool is in force at a time, lit. Its settings show in a small box beside it; More opens the rest.

In every tool, a drag off the body turns the camera, so you never need to switch back to View to look around.

What you hold

Press, Grab and Pinch keep what they hold when you let go of the button: a dent stays, a grab stays held. Hold more than one at a time: drag again for another. Then:

What you hold is listed at the bottom of the stage. Esc goes back to View; what is held stays held.

Bone and Pin

A Genesis 9 body has a physical skeleton: the clip pulls each bone toward its pose, and the body resists you as a real body would. Bone pulls a bone and lets it go back. Pin leaves it where you put it, the clip playing against it. Their setting Hold pose keeps every bone where you let it go: the clip no longer pulls the skeleton. Off, the body eases back onto its clip.

Grab a hand and lift it: the arm comes with it and stays in your grip; its fingers close around your hand. Let go and the arm lowers back to its pose.

The tools

The tools box in the bottom left corner. The tool you pick decides what a drag on the stage does.

View Alt 1 or Esc

Look around; what is held stays held (Esc too).

Select Alt 2

Pick the body the controls and the Genesis 9 bar act on.

Bone Alt 3

Move bone: pull a bone, the body resists; it goes back, or with Hold pose it stays.

SettingWhat it doesRangeDefault
Hold poseA bone stays where you let it go, the clip no longer pulls the skeleton; off, the body eases back onto its clip.on or offoff

Pin Alt 4

Pull a bone and leave it pinned there.

SettingWhat it doesRangeDefault
Hold poseA bone stays where you let it go, the clip no longer pulls the skeleton; off, the body eases back onto its clip.on or offoff

Press Alt 5

Your pointer is a fingertip: it dents the flesh where you press.

SettingWhat it doesRangeDefault
DepthHow far past the skin the fingertip goes.0.5 cm to 4.0 cm1.5 cm
Deepest (More)In, Out and the wheel stop the fingertip this deep.1.0 cm to 8.0 cm5.0 cm
Size (More)The dent's radius over the surface's spacing (less slips between its points).1.00× to 3.00×1.25×

Grab Alt 6

Your pointer is a palm: it holds the flesh and pulls.

SettingWhat it doesRangeDefault
StrengthThe palm's pull on the skin it holds.10% to 100%60%
SlipThe palm lets go once pulled this far from where it took hold.2.0 cm to 20.0 cm8.0 cm
Size (More)The palm's patch radius.2.0 cm to 8.0 cm5.0 cm
Carry (More)The share of the pull that moves the body's bone: 0 pulls the flesh alone, more pulls the arm or leg along.0% to 100%100%

Pinch Alt 7

Your pointer pinches the flesh between two fingers.

SettingWhat it doesRangeDefault
StrengthThe fingers' pull on the skin they hold.10% to 100%40%
SlipThe fingers let go once pulled this far from where they took hold.1.0 cm to 10.0 cm3.0 cm
Size (More)The fingers' patch radius.1.0 cm to 4.0 cm1.8 cm
Carry (More)The share of the pull that moves the body's bone: 0 pulls the flesh alone, more pulls the arm or leg along.0% to 100%100%

The body's own hands

The HANDS row of the inspector. The selected body uses its own hands: it reaches with the nearer free hand and holds what you point at.

Press Alt Shift 1

The nearer hand reaches and its fingertip presses the skin.

Grab Alt Shift 2

A hand cups the skin with its palm and pulls.

Pinch Alt Shift 3

A hand pinches the skin between thumb and index.